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@ -8,7 +8,59 @@ defmodule Tetris do
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end |
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def try_move(brick, bottom, f) do |
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def drop(brick, bottom, colour) do |
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new_brick = |
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Brick.down(brick) |
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maybe_do_drop( |
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Bottom.collides?(bottom, prepare(new_brick)), |
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bottom, |
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brick, |
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new_brick, |
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colour |
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) |
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end |
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def maybe_do_drop(true=_collided,bottom, old_brick, _new_block, colour) do |
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new_brick = Brick.new_random |
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points = |
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old_brick |
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|> prepare |
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|> Points.with_colour(colour) |
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{count, new_bottom} = |
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bottom |
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|> Bottom.merge(points) |
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|> Bottom.full_collapse |
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%{ |
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brick: new_brick, |
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bottom: new_bottom, |
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score: score(count), |
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game_over: Bottom.collides?(new_bottom, prepare(new_brick)) |
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} |
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end |
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def maybe_do_drop(false=_collided,bottom, _old_brick, new_block, _colour) do |
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%{ |
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brick: new_block, |
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bottom: bottom, |
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score: 1, |
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game_over: false |
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} |
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end |
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def score(0), do: 0 |
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def score(count) do |
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100 * round(:math.pow(2, count)) |
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end |
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def try_left(brick, bottom), do: try_move(brick,bottom, &Brick.left/1) |
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def try_right(brick, bottom), do: try_move(brick,bottom, &Brick.right/1) |
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def try_spin(brick, bottom), do: try_move(brick,bottom, &Brick.spin_90/1) |
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defp try_move(brick, bottom, f) do |
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new_brick = f.(brick) |
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if Bottom.collides?(bottom, prepare(new_brick)) do |
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@ -17,9 +69,4 @@ defmodule Tetris do
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new_brick |
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end |
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end |
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def try_left(brick, bottom), do: try_move(brick,bottom, &Brick.left/1) |
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def try_right(brick, bottom), do: try_move(brick,bottom, &Brick.right/1) |
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def try_spin(brick, bottom), do: try_move(brick,bottom, &Brick.spin_90/1) |
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end |
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